30 April 2026

56 Wheels later.....

 Time for another model update.  Today I finished 7 OT-64 SKOT Armoured Personnel Carriers.  This was a Czech/Polish jointly developed APC that these countries would use in-place of the BTR-60, 70 and 80 series and were considered to be better in many ways to the Soviet designs.

The models themselves come as STL files from Matt Hingley (of Elhiem Figures) and can be found at MyMiniFactory for the very reasonable price of $8USD.  I can't speak highly enough of them.  They are extremely well designed, robust, hollow and simple to print.  They are also very versatile as I hope the photo's below will attest. 

Matt's files allow you to print the following variants:

SKOT-2A



This version of the SKOT is fitted with a BRDM-2 turret with a 14.5mm HMG and co-axial 7.62mm MG.

SKOT-2AM



This version of the SKOT is fitted with the same BRDM-2 turret with a 14.5mm HMG and co-axial 7.62mm MG but is also fitted with 2 AT-3 Sagger ATGM on the side of the turret, protected by an armoured plate.

SKOT-2AP



This version of the SKOT is fitted with a new high-angle anti-aircraft/helicopter WAT turret with a 14.5mm HMG and co-axial 7.62mm MG.

All the turrets fit the same vehicles - so by printing additional turrets you can get a variety of forces with the same models.  I printed 7 SKOTs and here's some combinations I came up with:




This is the simplest and probably most commonly field option.  2 Platoons of 3 SKOT-2A and a Company HQ in a SKOT-2A.




Similar set up to the last set, but in this case the Platoon CO's vehicles and the Company HQ vehicle are SKOT-2AP.  I understand they were typically limited to one SKOT-2AP per platoon.




In this last set I've replaced the Company CO's vehicle with a SKOT-2AM.  Again I understand that these were fairly rare vehicles and the Polish ARmy Lists allow you to take them as a Platoon Support vehicle.

Perhaps I need to print off at least 1 more of these...  maybe next summer.

Painting wise I took a slightly different tack to my usual approach and tried something new.  I sprayed them with a black undercoat, then gave them a base coat of Vallejo US Olive Drab froma spray can.  I like the fact that they are a slightly different green tone to my standard Soviet stuff.

I then dry brushed them with a couple of coats of VMC USA Olive Drab lighted more with each successive coat.  Now the new bit.  I then used AK Brown and Green Camouflage Paneliner as a kind of pin wash.  I then took much of that off with White Spirits leaving what you see in the pics.  Next time I'll ventilate the room better as I was left with a massive headache! I then applied a mud/dust wash with some pastels and again took most of that off with Vallejo airbrush thinner. Finally I gave the whole vehicle a very light drybrush with Citadel Zandri Dust.

I'm quite happy with the result and I think it took less time than my normal approach.

So I love these Elhiem SKOTs - they went from zero to complete in pretty rapid time for me and give my Poles a really unique look they deserve.  Now if Matt could design an OT-62 TOPAS my Polish dreams would be complete!


10 April 2026

Specialist Artillery Munitions

 Hi Everyone.

Time for a bit of bonus material - something to get your teeth into - to get everyone interested in this game talking, suggesting, offering praise or constructive criticism.

Please see attached the new Specialist Artillery Munitions section of the revised Unoffical Airland Battlegroup Rulebook. It covers:

  • Illumination Munitions
  • Thermobaric Munitions
  • Chemical and Biological Munitions
  • Nuclear Munitions
  • Dual-Purpose Improved Conventional Munitions
  • Area Denial Artillery Munitions
  • Precision Guided Munitions
  • Smoke Munitions

Thermobaric and NBC munitions are not discussed in detail in this section of the rulebook. Sorry.

But...

I imagine that there will be the greatness interest/controversy around the rules for smoke munitions - something standard Battlegroup has always steered well away from, argiung that this is covered well enough by the observation rules and some scenario specific rules.

I've never had an issue with this for the WW2 game, but for WW3 I could see some value in more detailed smoke rules. So that's what I've tried to do here.

As I said earlier this is an opportunity for you all to have a look at what I've done and let me know what you think. I know it's pretty wordy - that was just me trying to cover all the bases I could think of.

I'm also really interested to see if you think smoke rules are needed at all? Argue either way and if you think my ideas are wrong/too much/to restricting/too loose or whatever - again - let me know.

Anyway - enough from me - here are the Specialist Artillery Munitions rules in all their glory!


Hope you enjoy

Richard