29 April 2014

Covering Force v Reconnaissance by Fire AAR

OK - so onto the next mission...

A few days later I was able to referee a much larger game (still not a huge game - about 575 pts a side) with Greg and Andrew taking control of a British Army Covering Force made up of elements of the 9th/12th Royal Lancers and C Company, 2nd Battalion Royal Green Howards.  The two Michaels would be running the Soviets, with a reinforced Combat Reconnaissance Patrol from one of the battalions of the 248th Guards Motor Rifle Regiment.

The players were provided with a Mission Pack.  It included 2 Quick Reference Sheets, their army list, Battle Ratings and Momentum Points charts, vehicle cards for all the AFVs in their list, other stats for their list as required, a Mission brief and then all the statistics for their opponents vehicles and their own vehicles (a fairly complete listing of for example, all the tanks, MICVs, APCs, Artillery systems, recce etc).  The pack and the QRS looked a little like this:


Here's a few random shots of selections from the packs, starting with one side of the QRS



the front page of the NATO brief



the front page of the Soviet brief



samples of some NATO vehicle cards



samples of some WARPAC vehicle cards



Originally I wanted the table to cover a portion of this map from Google Earth with the Soviets attacking from right to left and the NATO forces defence tied into the small town/village of Boimstorf.  The idea being that from Boimstorf they could interdict anything coming along the A2, which leads to Braunsheig (Brunswick) and onto Hanover.


Of course the resulting table did not end up particularly lokking like that - but I was pretty happy with it anyway.


This photo is from the Soviet end of the table.  The next is from the NATO end.


Now a couple of random table shots:



The roads, church and service station plus a few other bits and bobs were completed by me especially for the game.  It forced me to complete things - which I actually appreciated!

The forces were as follows:

BAOR - 1 Officer, 3 Scouts, Battle Rating 38
2 x Mk 10 Chieftain Stillbrew
1 x Mechanised Infantry platoon w/FV432 (2 with MG turrets) and 4 x M72A2
2 x Milan ATGM teams w/FV432
1 x Spartan MCT
2 x Scimitars
1 x Striker
1 x Timed 105mm HE Barrage

The Brits also had some defences - 2 tank fighting positions, 2 improvised barricades, an improvised road block, a minefield and a cellar shelter.

WARPAC - 2 Officers, 3 Scouts, Battel Rating 31
1 x T-80BV Platoon (3 tanks)
1 x BMP Motor Rifle Platoon w/BMP-1P
1 x Recon BMP Motor Rifle Squad in a BMP-2
1 x NBC Recon Patrol
1 x BRDM-2 (free as the Soviets won the first mission)
1 x Combat Engineer Squad in a BTR-70
1 x 9P148 Konkurs BRDM-2
1 x Timed MRL HE Barrage

First the recce units deployed - here I made a mistake in the design of the mission and allowed the Brits to deploy on Ambush Fire fairly close to where the Soviets would enter the table.  In retrospect I should not have done that.  Oh well...


Then the Soviets started to come on



Then the British main force deployed









Note the Spartan MCT in the last photo - finished in time for the game. 

As the Soviets attempted to advance they were immediately taken under fire from the NATO recce



But more Soviet forces began to arrive



In the rear of these 2 photos you can see the NBC Recon Patrol conducting an NBC test.  The soviets started to slowly advance


And finally took out one of the Scimitars


and eventually the Striker


Meanwhile at the other end of the table, the British main force patiently waited




Eventually the recce scree was either knocked out or withdrawn and the Soviets started to get closer to Boimstorf - not without loosing more kit though








And in an impressive (some would say very lucky) display of shooting, the Soviets managed to kill one of the Chieftains


Thinking that the fighting position wasn't quite as invulnerable as he had first believed, the other Chieftain advances to take the fight to the Soviets


Killing another BMP



Soviet retribution swiftly followed


and the Soviets continued to advance, knowing the Brits had now lost both their tanks.


However, despite the advance and destruction caused, they had taken too long and the NATO force had achieved it's aim of slowing the advance to buy more time for the main line of resistance to be strengthened - so it was a NATO victory.

When the dust had settled, the NATO force had won by 7 BR, while they had also gained 16 momentum points to the Soviets 8.

That was it for the game - it seems everyone enjoyed themselves and a few have now rushed off to start their own 20mm Cold war force.

Thanks - I know it was a long one...

Richard





















3 comments:

  1. Great set-up, great game, great post...really inspirational! I reckon I'm headed to the fabric store to find me some potential road material. :)

    ReplyDelete
  2. Looks great! I'm very keen on using BGK for Cold War. Would you possibly be willing to share your amendments to the WW2 rules ?

    ReplyDelete