Hi Everyone.
Time for a bit of bonus material - something to get your teeth into - to get everyone interested in this game talking, suggesting, offering praise or constructive criticism.
Please see attached the new Specialist Artillery Munitions section of the revised Unoffical Airland Battlegroup Rulebook. It covers:
- Illumination Munitions
- Thermobaric Munitions
- Chemical and Biological Munitions
- Nuclear Munitions
- Dual-Purpose Improved Conventional Munitions
- Area Denial Artillery Munitions
- Precision Guided Munitions
- Smoke Munitions
Thermobaric and NBC munitions are not discussed in detail in this section of the rulebook. Sorry.
But...I imagine that there will be the greatness interest/controversy around the rules for smoke munitions - something standard Battlegroup has always steered well away from, argiung that this is covered well enough by the observation rules and some scenario specific rules.
I've never had an issue with this for the WW2 game, but for WW3 I could see some value in more detailed smoke rules. So that's what I've tried to do here.
As I said earlier this is an opportunity for you all to have a look at what I've done and let me know what you think. I know it's pretty wordy - that was just me trying to cover all the bases I could think of.
I'm also really interested to see if you think smoke rules are needed at all? Argue either way and if you think my ideas are wrong/too much/to restricting/too loose or whatever - again - let me know.
