NATO Situation
Report
The Soviets have launched across the Inner German Border
into your divisional area. Your battlegroup
is part of a Covering Force that is pushing out to engage the Soviets and force
them to slow down, to make time for the units to your rear to pull into their
prepared defensive positions. Ahead of
you there is a small recce force, which has already been in combat with the
Soviets. You have been ordered forward
to the front edge of a small village to the east of a significant canal (or
river). The village has three bridges
over the canal, each of which is being protected by a small Combat Team from
your parent Battalion.
You are to move over your assigned bridge and through the
village and engage any enemy units to you front. While you do so, be prepared for the Recce
screen to collapse through your position and cross the bridge. A unit of Combat Engineers will be preparing
the bridge for destruction. It will take
7 complete turns for them to be finished.
You must then successfully withdraw your force over the bridge before
Soviet forces can cross. You must stop
all Soviet forces from crossing the canal.
Soviet Situation
Report
After a period of increase tensions, and continuing
provocation of the NATO Imperialists, the Politburo has wisely decided to
pre-empt the inevitable NATO attack and go on the offensive first. You division has crossed the Inner German
Border and is leading the fight into the Capitalist heartland.
Your battlegroup is part of a Forward Detachment rushing
to capture as many bridges as it can over the Canal. Ahead of you lies the Northern edge of a
small village, which lies to the east of the Canal. The village is currently being surveilled by
our recce elements. Intel predicts that
NATO is likely to defend this area only until it is able to destroy the
bridges. While this will not stop our
advance, it may slow our forces down and create targetable bottle necks at the
surviving bridges and force our combat engineers to conduct a deliberate river-crossing
operation. All this will slow the
division down and all NATO to better dig in ahead of us.
You must defeat the NATO covering force and capture the
bridge as quickly as possible as it will take NATO engineers 7 turns to prepare
the bridge for destruction.
Terrain
The photographs below show a sample view of the table
showing the road network and the village.
All terrain should be set up in a similar mutually agreeable fashion.
Victory
- If NATO forces the Soviets to exceed their Battle Rating, NATO wins
- If all remaining NATO forces have withdrawn off the table via the road to the bridge, by the end of NATO turn 8 the bridge can be considered blown. If there are no Soviet forces within 10” of the table edge of the road to the bridge, when the bridge is blown – NATO wins.
- If any Soviet AFV exits the table on the road to the bridge before NATO turn 8 – the Soviets win.
Deployment
1.
Determine Table Edges
The canal table edge is the NATO table edge. The Soviets enter the table from the opposite
table edge.
2.
Additional Fire Support
Note the location and timing if required of any
Pre-Registered Targets, Timed Strikes or Timed Air Strikes.
3.
Place Objectives
There is only 1 objective – the table edge where road
leads to the bridge.
4.
Weather Conditions
Roll a D6. On a 1,
it is raining and miserable. Only
All-Weather air assets can fly in this weather.
Any other air assets do not arrive.
5.
Place
Defending Forces
The NATO player places all his Reconnaissance units
anywhere in his half of the table, but not within 10” of the table centre
line. He may place the West German
police unit anywhere within the boundaries of the small village. The NATO player can also place up to 2
choices from his Defence choices from his list on the table. All his other units are reinforcements.
6.
Place Attacking Forces
The Soviet player places all his Reconnaissance units
anywhere in his half of the table, but not within 10” of the table centre
line. All his other units are
reinforcements.
7.
Scout Battle Phase
Roll a D6. For
this number of turns only the Reconnaissance units (and the Police unit) will
be on the table. At the end of the scout
battle phase, both sides reinforcements will start to arrive. Note – the scout battle phase does not count
towards the turns needed to prepare the explosives on the bridge.
8.
First Turn
The Soviet player has the first turn.
9.
Reinforcements
After the Scout Battle Phase is complete, D6 units,
freely chosen by the commander from his battlegroup arrive as
reinforcements. The Soviet player may
place these on the Soviet table edge and they can then be given orders from
there as normal.
The NATO player must place them on the table on the road
from the bridge and they can be given orders from there as normal.
Players continue to roll for reinforcements at the start
of each of their subsequent turns until their entire battlegroup is on the
table.
NATO Player
Special Rules
The NATO player may choose to deploy up to 2 Defences
from his army list in the game.
The NATO player must have the following unit as part of
his list.
Bundesgrenschutz
Squad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . .
35 pts 3-i BR
Unit Composition:
1 Bundesgrenschutz Rifle Squad – 5 men with G3 assault
rifles and 1 Pzf44
1 Bundesgrenschutz GPMG Team – 3 men with a MG3 GPMG
Soviet Player
Special Rules
The Soviet player may not place a Pre-Registered Target,
Timed Strikes or Timed Air Strikes within 15” of the bridge exit off the
table. Soviet High Command want the
bridge captured, not destroyed!
The Soviet player may take a 122mm Timed Strike at no
points cost, in addition to his standard army list.
This looks great- when are you planning to play the scenario? I'll look forward to an AAR and I'm very, very interested in modern rules for BG! Thanks for your inspirational stuff, Ian
ReplyDeleteGreat scenario- looking forward to seeing it play out.
ReplyDeleteCheers,
Pete.
Thanks guys. The mission was played twice over the last weekend so I should have the AARs up over the next few days.
ReplyDeleteRichard
I'll look forward to an AAR and I'm very, very interested in modern rules for BG! Thanks for your inspirational stuff, Ian
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