10 August 2014

AVLB Bridge Ramps

In the recent AAR I knew I was going to use my MTU-55 AVLB bridge as one of the major objectives.  Now the S&S MTU-55 model comes with 2 bridges - the folded bridge to be carried by the tank:



and the folded out bride - ready to cross a small river or obstacle:


As you can see in the above photo, the bridge sits nice and flat (as it should).  However, this is a little problem as my rivers (from Battlefront) also sit flat on the table:


So I needed some simple ramp to allow the bridge to cross the river, without resting on the river sides or leaving one side of the bridge up in the air.

The solution was pretty simple and obvious - small ramps to raise the bridge:



And here in action prior to the game:


And in game:



So very happy with that and worth a post!

Thanks

Richard






04 August 2014

Elhiem PAS01 Set

Very quick update (2 in 1 day!) - just wanted to show my take on Elhiem's PAS01 figures.



Thanks

Richard

M113G Panzermorser - Final Part

Everytime I organise a game, I try and use something new or add something to the list that I haven't yet completed.  That way I use the upcoming game as a deadline to try and get things completed by.  In the last game I decided to give my West Germans a boost, and use the game as a boost to finish off several models that I had already built, but never got around to painting.  And to top it off I decided to include a M113G Panzermorser (self-propelled mortar), which I had not even put together, let alone done the necessary conversion work on.  As I said in earlier posts, this is based on the Italeri M106.

The work-in-progress of the build can be found here at Part 1, Part 2 and at Part 3.

So the Panzermorser is now finished... Well actually the two halves are still seperate and it is not crewed... so it's as finished as it's going to be for a while anyway.  Here it is:









That's it for now.

Thanks

Richard




29 July 2014

The Bridgehead AAR

Last Saturday we had the next playtest of our Cold War game, and a long and very useful discussion about rules mechanics, troop quality and technology.  And we had some fun too!  So on witht he show.

We played a variant of the Bridgehead Breakout in the BGK rulebook.  My version of it was that the main Soviet attack was taking place further to the North (or South) to gain a bridgehead.  Meanwhile a small Soviet Recon Patrol, with engineers attached, have put a mobile bridge across the river and crossed, leaving a small guard while the next unit comes up.  The crossing is near an autobahn, possession of which will greatly help the Soviet folow-on-forces.  West German forces have thrown together a response force to try and smash the bridgehead (and the bridge).

The Soviet end of the table looked like this:


You can see the MTU-55 bridging the small river in the foreground.  Here's a close-up:


The table looked like this from the West German table end:


The autobahn is in the foreground, with some smashed up traffic and a small service centre is in the middle of the table.

There were six objectives on the table.  The bridge (obviously), the intersection in the centre of the table and each of the four road exits on the table.

The Soviet force was like this:
Artillery Command Post - in a BRDM-2U (like an FO team)
A 4 tank T-72B1 platoon
A BMP-2 mounted motor-rifle platoon
A 3 gun 2S1 battery
A BTR-70 mounted combat engineer squad
A NBC Recon Patrol - BRDM-2Rkh
A standard BRDM-2
A ZSU-23-4

The West German force was like this:
A 3 tank (reduced) Leopard 1A4 troop
A single Leopard 2A4
A Marder mounted Panzergrenadier platoon
A 120mm Panzermorser
A FO team mounted in a Beobachtungspanzer with an off table 2 gun 155mm battery, with 1 DPICM barrage
A Spz-2 Luchs
A Gepard
An Alpha Jet timed air-strike

The Soviet recon troops defending the bridgehead deployed first:


Followed by the West German recon and a Leo 1A4



Having spent a few days preparing for the game and trying to progress the Alpha Jet and flying stand, I was a little disappointed when we rolled up some inclement weather, which meant no air strikes!  So the Alpha Jet made a very brief journey to and from the table - just for an over-exposed photo!


The West Germans were quickly into action, driving down the autobahn exit to engage the BRDM-2Rkh near the centre intersection.


Which they knocked out, but then suffered a set back and the Leo 1A4 rolled oved a FASCAM minelet.


Soviet reinforcements quickly began to arrive:


 



And drive further up the table



So did the West German reinforcments





The Soviets started to consolidate their position prior to engaging the West German main body




And after some aggressive manouvering they inflicted some significant damage on the West Germans



The Leo 1A4 platoon was sadly plagued by the fact that it was the most newly painted unit on the board and therefore died first and quite spectaularly!  The 1A4 in the foreground was killed by the RPG from the motor-rifle squad while a T-72 knocked out the 1A4 hiding in the woods.

In revenge a Marder drove forward and the panzergrenadiers spilled out, annihilating the motor-rifle squad behind the supermarket



On the other flank the Soviets continued to grind forward


And another panzergrenadier squad attempts to engage them


But they have misjudged and the BMP-2 is within the minimum targeting distance for the Milan, so it cannot fire.  Taking advantage of this and some poor shooting from the other Pzrgren fireteam, the motor-rifle squad wipe out the fireteam and the BMP-2 attempts to overrun the Milan team


Luckily the ATGM team dodge to one side and escape the BMP.

Back in the centre of the table the Leopard 2A4 successfully knocks ot the lead T-72B1, whilst it's own engine sputters out, stranding it on the rear table edge.  The second T-72B1 knocks out the Luchs, but in a desperate move is repeatedly engaged and pinned by the Gepard, hosing it down with its twin 35mm autocannons.


Things are not looking good for the West Germans.  Their one remaining tank is right down the back of the table unable to move and all 3 Leopard 1A4s have been knocked out.  They have one final Ace up their sleeve though.  The Soviets have fallen into NATO's cunning trap and have grouped their remain 3 T-72B1s near the centre of the table, within the line of sight of the still surviving FO.  He calls in his one DPICM strike on top of the T-72s with stunning results.



Sadly for NATO, it's not enough to stave off a Soviet victory, and the West Germans use the confusion of the DPICM strike to withdraw.

The end result was much closer than we had expected, partially due to the DPICM, but it was a good fun game - and most importantly - it pointed out a few things that will need to be changed.

That's all for now

Richard