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26 July 2010

Rearguard Scenario AAR

Last week I had the opportunity to run a playtest of the Rearguard scenario I've previously published here. I played down at EMIRS with my mate Greg, using a slight variation of the FoW Modern rules worked out by Scott Elaurent.

The table was set up as similar to the map as I could get, but perhaps not as many trees as I would have liked.

The lighting is, well, pub like at best at EMIRS, considering we are in the basement of a pub - so please consider that when you look at the photos!

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This is the view of the table from the WARPAC edge, looking towards the village in the centre and farm off to the right.

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This is the view of the table from the NATO edge looking back up towards the village.

Rather than simply deploy their forces on the table I made up some cards for the Marders (which start on the table). 1 card for each Marder, plus a dummy.

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Possible Heer positions near the farm

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More possible Heer positions in the village.

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How the WARPAC forces started. You'll just have to imaging the rest of the trees!

Turn 1 and 2 saw the WARPAC forces advance down the road and start to spread out, hoping to catch some of the NATO forces near the farm
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But they weren't near the farm - both Marders and their dismounts were across the other side of the river in the village.
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Turn 3 saw the Leopard 2s deploy in the woods at the opposite end of the table
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This is the result of the first round of NATO shooting. 1 Leo capped the first T-72, while the other bailed out the second T-72. This was swiftly dispatched by a Milan shot from the infantry. Reative armour failed miserably...

The WARPAC forces continued to advance and even managed to take out a Marder. Advancing, however, merely brought them closer to the Leopards.
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Different angle
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The result was a couple more Soviet vehicles knocked out - fortunately the infantry had already dismounted.
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The Leopard 2s left their hides and went a-huntin'.

The last T-72 manouvered to get a shot on the now exposed Leopard and dispite needed a six to hit, rolled a '6'. Finally! The shot merely bounced off!

This T-72 was now dispatched, while a BDRM that had just crossed the river to advance on the town was also taken out.

We called the game there, with a solid NATO win.

To play again, I think the Soviets need to have their force increased. I just have to work out by how much. Using the FoW Modern lists, I see now that the NATO force had approximately 600 points, while the Soviets had about 440. So I definitely need to straighten it out a little.

HAve fun

Richard

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